Factions
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Alchemist: Extremely knowledgeable in preparing a large variety of extraordinary recipes. An Alchemist spends most of their time gathering materials to create their many concoctions.
Assassin: An instrument of death. Experts in using poison and striking from the shadows, the assassin uses skill and precision to eliminate their target. Elementalist: Illusionist: Knights: Valiant knights in service of their god, they are gifted with divine powers to enchant their body and soul to strike down any unbelievers. Necromancer: Priest: Disciples of their deity, they spread religous teachings throughout the realm. Their knowledge of the divine arts can be used to assist their companions or eradicate their foes. Ranger: A guide through the savage lands surrounding the realm. Their knowledge of wilderness lore as well at their ability in combat make them an asset to any adventuring party. |
Savage: Utilizing savage rage the barbarian is able to draw on incredible feats of strength to crush anything in their way.
Scoundrel: Nurtured in the seedy underground of the poorest parts of the cities. They will seize any opportunity to gain wealth, even if that means stabbing a friend in the back. Summoner: Warlock: In exchange for incredible power, the warlock has made deals with dark and mystical spirits. The ability to use their powers comes at the cost of a portion of their soul. Warrior: Physically strong and well trained in combat. These skilled combatants lead their companions heroically into battle. Witch: Viewed by the realm with suspicion and fear, and for good reason. Their dark rituals grant them with terrible powers that can be inflicted on their enemies. Wizard: A lifetime of study has given the wizard incredible insight into the magical arts. The wizard is often found searching the realm for magical artifacts and arcane knowledge. |